- Attaining New Overdrives for Each Character in Final Fantasy X
- Chocobo Hot and Cold Mini-Game in Final Fantasy IX
- Date with Tifa or ….Barrett in Final Fantasy VII
- Emerald Weapon Battle Made Easy in Final Fantasy VII
- Final Fantasy IX Quick Tip: The Ragtime Mouse
- Final Fantasy IX Review
- Final Fantasy VII Quick Tip: Get Tons of Gil!
- Final Fantasy VII Walkthrough Disc 1
- Final Fantasy VII: Advent Children Review
- Final Fantasy VII: Dirge of Cerberus Review
- Final Fantasy X Review
- Finding Legendary Weapons for Each Character in Final Fantasy X
- Finding Spira’s Hidden Locations in Final Fantasy X
- Finding the Al Bhed Primers in Final Fantasy X
- Getting Anima as Your Own Aeon in Final Fantasy X
- Getting the Adrammalech Esper in Final Fantasy XII
- Getting the Yojimbo Aeon in Final Fantasy X
- Getting the Zodiac Spear in Final Fantasy XII
- Getting Vincent in Your Party in Final Fantasy VII
- How to Beat Bosses 1, 2, and 3 in Final Fantasy VII
- How to Beat Bosses 1-4 in Final Fantasy IX
- How to Beat Bosses 10, 11, and 12 in Final Fantasy VII
- How to Beat Bosses 13, 14, and 15 in Final Fantasy VII
- How to Beat Bosses 16 – 20 in Final Fantasy VII
- How To Beat Bosses 21-24 in Final Fantasy VII
- How to beat bosses 24-29 in Final Fantasy VII
- How to Beat Bosses 4, 5, and 6 in Final Fantasy VII
- How to Beat Bosses 7, 8, and 9 in Final Fantasy VII
- How to beat the final five bosses in Final Fantasy VII
- How to get the Magus Sisters Aeon in Final Fantasy X
- How to get Yuffie in Your Party in Final Fantasy VII
- How to Have Unlimited Items in Final Fantasy VII
- How to Obtain the Zalera Esper in Final Fantasy XII
- Locations of the Jecht Spheres in Final Fantasy X
- Making the Ruby Weapon Battle Easy in Final Fantasy VII
- Quick Tips For Final Fantasy XII: Getting The Demonsbane
- Special Materia Caves in Final Fantasy VII
- Tetra Master: The Card Game in Final Fantasy IX
- The Fishing Mini-Game in Final Fantasy XII
- Various Summon Materia Locations in Final Fantasy VII
- Where to Find The Characters’ Ultimate Weapons in Final Fantasy
How to beat bosses 24-29 in Final Fantasy VII
Well, you don’t have a lot to keep track of with this boss. He just used Quake 2, Ultima Beam, and some sort of swipe with his claws. He’s quite simple, but just be sure to heal a lot, especially after Ultima Beam. Be certain you use your summons. If you don’t have enough MP and you need to make a choice between magic damage and monster summons, go with the summons. Use physical attacks otherwise. A nice tip is that you can actually absorb the Ultima Beam. Just equip the Elemental materia and then any materia that is non-elemental. Not one of the Yellow orbs, though. Just non-elemental stuff like Exit, Transform, etc.
This boss can prove to be quite the pain, especially if your character's low-leveled and more equipped for agility than actual battles. First of all, just be sure you know that it can take hold of two of your fighters in its arms, and when it does, those characters will get a portion of the damage that you deal to the boss itself. So be careful! Take this into consideration when doing attacks that hit all three parts since this will triple the damage your own characters receive. You will also lose the battle if the non-trapped character is killed. As such, you want to get rid of the arms at the beginning, or at least make it your top priority. If you are working on just one arm at a time, (which I recommend), make sure you notice that the arms switch places after each hit, so pay attention. It’s kind of like playing one of those street games where you have to keep your eye on the red queen card while all three cards are moved around.
This boss is one of those that has fairly average to weak strikes, but they are fast! Be sure you have a cure ready before your HP gets too low!
You’ll find out soon enough that the only way to get one of your allies out of the trap is to destroy the arm that is holding them, or let them die and then apply a phoenix down accordingly. Good luck!
Reno and Rude (in the sunken Shinra vessel)
I would say this is the toughest incarnation of these guys throughout the game. I absolutely HATE enemies that confuse my characters and these guys can now do it. I once had Cloud equipped with the 4X Cut and, of course, he was the one that got confused. So, be sure to equip something that protects against Confusion, and let’s move on. Reno will do his little Light Ray attack, (which seems to fit in with his attacks from previous battles), while Rude will continue to be the magic caster of the duo. So, to sum it up in the middle of this explanation, they’re basically the same as before, but tougher from the new tricks they’ve learned.
I would highly recommend using Haste on your party to gain the upper hand, then just use your strongest summons, followed by your strongest attacks and limit breaks.
Good luck with this one!
Rude (in Rocket Town with Attack Squad)
This isn’t too difficult to take care of. Rude’s got a few tricks, (typical of a member of The Turks), but he’s still easily overpowered. Of course, an old standby at this point in the game is to equip a character with a multiple attack material of some kind like Double Cut. Just use physical attacks if you think you can because at some point—usually when the soldiers are removed from the picture—he’ll use MBarrier and protect himself from magic. Just whack away at him until he scampers off. Have fun!
This is the weapon that you will fight right after you learn that the Sister Ray has been moved from Junon to Midgar. Be CERTAIN that you cast Barrier on your characters so that you don’t receive as much physical damage. Slow works on Diamond, so that’s pretty nifty. Use your magic attacks because, under normal circumstances, he’s immune to physical attacks. Ultima is highly recommended for this fight. If you want to test his immunity to physical attacks every once in a while, it’s not a bad idea. Something can happen on rare occasions that allows them to work. This is great when it does happen, because now you can use some of your strongest limit breaks on the sucker! After using the Diamond Flash attack, though, it should be susceptible to physical beating. Be sure to have some curative magics ready when you see him countdown to this, though. It’s quite a strong attack! Before entering the battle, you’re going to want to equip items that protect against silence, too. If you can, be sure to dial up the beating after it uses Diamond Flash because it will now keep doing it until it dies. Good luck!
Reno, Rude, and Elena
This battle comes about when you parachute into Midgar in disc 3. Before entering it, however, I highly recommend you go toward the camera for a few screens. You’ll finally come to the W-Item material, which is incredibly valuable! It allows you to use two items in one turn, but MORE IMPORTANTLY, it allows you to DUPLICATE battle menu items! Go have a look at the tip I wrote about that little trick! I swear by it! Anyway, when you enter the battle, know that each character has their own element with which they are healed. Elena absorbs lightning, Reno absorbs ice, and Rude absorbs fire. This means that you can’t use any magic-all material combos on these cheap-os. Elena is, of course, the weakest enemy here. Rude is probably the strongest, as he seems to be in each Turks battle anyway. This is probably one of the hardest battles to be fought within this game, though. With their powers combined, they’re nigh upon unstoppable! …Well, it actually kind of depends. The first time I fought this fight, I had very little trouble, but on second and third playthrough, I died many a time. Be sure to use Haste on your allies and Barrier, as well. Rude’s punch is too fierce to leave yourselves unprotected! Ultima and like non-elemental magics are a must in this affair. Hopefully you’ll get lots of chances to use your Limit Breaks, as well! They’re always quite handy! Well, good luck!